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Command crates--an improvement to the gearing process?

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#12857171 Nov 15, 2016 at 01:05 PM
Knight
18 Posts
Here is a nugget of information regarding end game gearing:

http://dulfy.net/2016/11/10/swtor-uprising-gameplay-and-endgame-armor/

RNG to get a RNG piece of gear.

Thoughts?

Jagen
+0
#12860706 Nov 16, 2016 at 06:31 PM
Guild Master
208 Posts
There has been a lot of negativity; however, whenever you do an operation you're not guaranteed to get anything being that others in the group may want the piece that you want. There has always been that randomness. That doesn't indicate I like it. What is being taken away is a boss dropping a guaranteed piece. You always knew whom to fight if you needed your weapon upgraded.
Move, ball!
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#12862816 Nov 17, 2016 at 02:45 PM
Knight
18 Posts
Two counter points to consider:

1.) Priority HMs would guarantee each raider a token piece of gear (albeit not necessarily BiS)
2.) If you are a "raid group" you will be guaranteed the item you seek in 8 or less boss kills

That's the part I'm having issue with. Instead of strengthening raid cohesion (by encouraging raiders to keep coming back in order to get "that" piece of gear), it seems that the CXP system erodes that cohesion. If your MT (Dargeth for example) lucks out and gets set pieces he needs rather quickly, that tank would have incentive to sit the bench while I bring another toon (as I can no longer buy gear for alts) to gear. This hurts the raid group overall. I understand the CXP system is designed to remove the barrier to entry for new players, but I believe that could be achieved by "dropping" a token instead of a piece based on your toons AC. Just one raider's thoughts.

R/S,

Jagen
+0
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