I see the key question that needs to be answered is what our development goal is going to be. Recruitment? Big conquest? Prep for expansion end game content? Other priorities (GSF, PVP, etc). Furthermore, a triage of priorities is likely to guide this decision too.
I have been thinking about the direction that our guild is going. Recall we formulated a vision statement:
Here is a vision statement: At Ascensión we use a laidback competitiveness to build loyalty and friendships through raids, Galactic Starfighter, and PvP so that we may be a well-rounded guild in which our members have fun doing multiple things.
I'd like to keep moving forward in defining what we are about and doing some planning. What would be helpful is to identify those things that we value. Examples of values are ambitiousness, friendliness, trustworthiness, honesty, loyalty, courage, compassion, authenticity, generosity, and generosity. What do you think? Please reply by naming something we value as a guild and give examples. Don't be limited by my examples.
I have some goals in mind to improve our health; however, I want to define a little more who we are. Your input is valuable and will be quite helpful.
I dont know if what follows constitutes my take of a 'vision' but below are some key factors that keep me personally coming back to the game, as heavily filtered by the guild experience of the Ascension community.
1) A social environment to accompany what can be a solitary mmorpg experience. For me personally, being able to chat with people Teamspeak is part of my game experience and I have greatly enjoyed being able to hop on to talk about both anything and nothing in particular.
2) A community of like minded players who enjoy playing the game well (i.e thinking tactically, using sensible strategies) but who also dont take the game too seriously because we "play the game we enjoy, not the game Noxxic's powergamer statisticians would prescribe".
3) An openness to learning from and teaching each other. Whether it's the best way to gather biochem mats, or knitting turadiam stockings on our synthweaver, or sharing best practices in UI management, I have felt a lot of warmth and helpfulness from members toward each other and this, as The Zohan might say, is a good thing.
4) Opportunities to experience content enabled by good leadership planning and people stepping up to be counted. Whether it's officers starting up new raid groups to meet the growing demand, organizing datacron hunts, conquest objective raids or just calling out for help to run the initial Oricon questline (not to mention the whole raft of PvP related activities available), I have personally enjoyed and experienced a broader game world thanks to the company (and occasional instigation) of fellow guildies. The same old same old routine gets boring, but the opportunities to do things together- even if they are the same old same old- helps to keep things refreshed.
So there it is. I didnt want to distill my key experiences down to pithy words that would look great in a corporate-style business plan, because for me it is the stories and shared shenanigans that we get up to that embody the 'vision'. A mission statement is great and probably necessary, but that alone wont keep me coming back. People do :)
PS As an aside, concrete goals can be seasonal. For example, when the new expansion hits we could make the first 2-3 weeks "leveling & flashpoint gearing season" which would then transition into whatever core activity (raids, ranked pvp, GSF, conquest victory, etc) the leadership decided would benefit the guild as a community. I doubt conquest is going away but as the guild ship gets more stable as a base of practical operations (i.e opening more rooms that people may or may not use reduces motivation to 'grind' conquest) other community focus activities could take more of the limelight. All that said, I'm pretty confident that our strong conquest performance in the last few weeks has had no small influence on Jazel's (already superhuman) recruitment efforts to keep 'new blood' flowing into the guild.
Your input is exactly what I was looking for, Hawkbit.
A lot of what you expressed is getting people together, fostering a helpful environment, and creating opportunities. This doesn't happen by accident, and I'm hoping that others are willing to put in place some structure that will keep our guild healthy and fun. With that I've edited what you said; I think it gives an excellent picture of us. That picture is helpful and a necessary foundation for setting goals, which I hope the officers will work next with me on.
Purpose At Ascensión we use a laidback competitiveness to build loyalty and friendships through raids, Galactic Starfighter, and PvP so that we may be a well-rounded guild in which our members have fun doing multiple things.
Core Values Camaraderie We foster a social environment to accompany what can be a solitary MMORPG experience. Being able to chat with people on TeamSpeak is part of the Ascensión experience. Members of the guild greatly enjoy being able to hop on to talk about both anything and nothing in particular.
Desire We are a community of like minded players who enjoy playing the game well (i.e. thinking tactically, using sensible strategies) but who also don't take the game too seriously because we "play the game we enjoy, not the game Noxxic's powergamer statisticians would prescribe."
Openness We learn from and teach each other. Whether it's the best way to gather Biochem mats or knitting turadiam stockings on our Synthweaver or sharing best practices in UI management, we are warm and helpful toward each other.
Diverse Experiences We revel in opportunities to experience content enabled by good leadership, planning, and people stepping up. Through officers starting up new raid groups to meet the growing demand, organizing datacron hunts or conquest objective raids, or just calling out for help to run the initial Oricon questline (not to mention the whole raft of PvP related activities available), we enjoy and experience a broader game world thanks to the company (and occasional instigation) of fellow guildies. The same old same old routine gets boring, but the opportunities to do things together—even if they are the same old same old—helps to keep things refreshed.
I've posted to this to the Officers Lounge. It's time to move forward.
There are some areas that we need to be attentive to be healthy and vibrant. Here are things we do in a broad sense:
Social (includes recruiting and player development) and management of stronghold and ship
Warzones and open world PvP
Achievements (Flashpoints, World Bosses, commanders, heroic missions, vehicle missions, etc.)
I'm looking for a person to oversee each of these areas. We do a lot of good things, but they happen randomly. It would be nice to put more events on the calendar so that range of diverse experiences is available.
Wiff I'm happy to take on any starfighter related shenanigans. I will mention though that our pilots are on sabbatical at the moment as they broke a lot of stuff (to be fixed in 3.0.1) and everyone is pretty preoccupied with new content.
Perhaps sometime after the first of the year I could start coordinating a weekly/bi-weekly Starfighter Night. I know raid teams dominate most nights but i'm sure I can finagle some sort of schedule, perhaps based off of conquest bonus weeks.
"You should not possess or love a friend in order that he may give you something. If you do love him so he will give you money or some temporal advantage, you do not love him, but what he offers. A friend must be loved without recompense, for himself and not for anything else… "In a man there are things which offend, but through friendship you force yourself to tolerate what is displeasing in a man on account of friendship" (Caesarius of Arles).